



Although Mortal Kombat had continued to maintain its presence within the genre (thanks to games such as Deadly Alliance, Deception, and Shaolin Monks) Armageddon failed to stir up much fanfare, at least when compared to those arcade classics or NetherRealm’s recent revivals.Įd Boon, Midway Games, and company was using the same engine and core fighting mechanics but still had some interesting ideas for its flagship franchise. Mortal Kombat: Armageddon felt like an end to everything the series had been building towards for many years, literally funneling every character – from elder gods to goofy guest stars – into a massive meat grinder, letting that bloody paste congeal before rebooting the franchise half a decade later.Ģ006 wasn’t what you’d call a hot year for fighting games.
